Type of mobile application that overlays media or other digital content over an image on the screen

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  • What is the definition of open source software quizlet?
  • Can a PDF file be viewed and printed without the software that created the original document?
  • What type of app runs in a browser quizlet?
  • Is it true that with web apps you always access the latest version of the software?

Is a technique of displaying a representation of a real-world environment with additional information layered on top of it. This technique of stacked information layers aims to augment the view into the real world environment with additional information. The display system of augmented reality is mostly a real-time camera generated image stream with an additional computer generated information layer on top of the camera image. Learn more in: Time-Windows: Reconnecting the Window-Metaphor of the GUI to Real Space

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The AR (augmented reality) technology is relatively recent and constantly evolving. It is the representation of an altered reality in which, to the normal reality perceived by our senses, artificial and virtual information is superimposed, that is a series of information to be superimposed on what the eyes see. Learn more in: Using Extended Reality to Support Cyber Security

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It is a superposition of digital data in the real world, providing the user with real-time contextual information in the surrounding environment, creating, as explained in the previous chapter, a useful interaction in the analogic world. Learn more in: Gamification: To Engage Is to Learn

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Augmented reality consists in combining the real world with the virtual one through a computer process, enriching the visual experience and improving the quality of communication. Thanks to this technology you can add visual information to reality and create all kinds of interactive experiences: 3D product catalogues, virtual clothing testers, video games and much more ( realidadaumentada.info/tecnologia ). Learn more in: Gamification as a Tool for Smart Tourism

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Commonly abbreviated as AR is a technical term to refer to the technology that is able to create a completely artificial and virtual environment blending computer-generated audio, image, video, and even haptic information with the physical world in a real time. The term, augmented, refers to the technology-enabled augmentation of a user’s real and virtual world to create a new reality. Learn more in: Reality-Creating Technologies as a Global Phenomenon

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Is a field of information technology research which represents the possibility of illustrating real and virtual images together. The goal of augmented reality is to add information and meaning to a real object or place. Unlike virtual reality, augmented reality does not create a simulation of reality. Augmented reality is an environment that includes both virtual reality and real-world elements. Learn more in: Navigation Becomes Travel Scouting: The Augmented Spaces of Car Navigation Systems

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AR supplements the real world with virtual (computer-generated) objects that appear to coexist in the same space as the real world. An AR system has 3 characteristics: 1. Combines real and virtual worlds; 2. Information is interactive in real time, and; 3. Registered in 3-D Learn more in: Augmented Reality and the Future of Virtual Workspaces

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Interactive computer-generated experience that occurs in a simulated environment that makes the experience closer to the real world. It adds graphics, sounds, haptic feedback, and smell to the natural world as it exists. Learn more in: Edutainment With Flipped IDEAS

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AR represents the effort to augment the existing content with computer-generated interactive experiences through sensory inputs like audio, visuals, and haptic manipulations. It provides learning support to existing content by integrating various digital technologies to enhance the educational and learning benefits of the materials. Learn more in: Learning With Immersive Technology: A Cognitive Perspective

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Augmented Reality (AR) into GIS assures the link between the perception of user and the relationship with the real world. The real world is represented with 2D and 3D virtual information. The computer augments the actual landscape with additional information that can be supported by inserting fields based on GIS applications. Learn more in: Geographic Information Systems

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This term indicates an enhancement of human sensorial perception usually thanks to the merger of computer-generated information not perceivable by our five human senses. The elements that “augment” reality can be added using a mobile device, e.g., a smartphone, a personal computer equipped with a webcam or other sensors, vision devices (e.g., glasses to protect the retina), listening devices (earphones) and manipulation devices (gloves) which add multimedia data to normally perceived reality. In actual fact, to present a clearer or more amusing picture, this additional information can consist in a reduction of the quantity of data normally perceived by the senses. Learn more in: New Fruition Possibilities for the Historical Archive of Architectural Drawings in Rome

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Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory. Learn more in: Future Opportunities in Imagineering Management

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A reality where real and virtual worlds are merged seamlessly, and individuals in a specific place and time, use the real environment augmented with computer generated virtual objects. Learn more in: Augmented Reality in Healthcare

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AR represents the effort to augment the existing content with computer-generated interactive experiences through sensory inputs like audio, visuals, and haptic manipulations. It provides learning support to existing content by integrating various digital technologies to enhance the educational and learning benefits of the materials. Learn more in: Immersive Technology: Past, Present, and Future in Education

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Augmented reality (AR) is a field of research in computer science which tries to blend sensations of the real world with computer-generated content. While most AR applications use computer graphics as their primary output, they are not constrained by definition to visual output—audible or tangible representations could also be used. A widely accepted set of requirements of AR applications is given by Azuma (2001 AU7: The in-text citation "Azuma (2001" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ): • AR applications combine sensations of the real world with virtual content. • AR applications are interactive in real-time • AR applications are registered in the 3-dimensional space of the real world Learn more in: Towards a Taxonomy of Display Styles for Ubiquitous Multimedia

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A design philosophy of computer-human interaction in which elements of the physical world may be viewed or sensed in enriched ways, often by the user wearing or employing specialized technology for that purpose. In many cases, the physical objects may be “tagged” in ways that allow the user (when suitably equipped) to view additional information about the object. Learn more in: Sensory Extension as a Tool for Cognitive Learning

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Is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities. AR is also a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual real objects. AR can be used to show a building’s structures and systems super-imposed on a real-life view. Learn more in: Simulated Work-Based Learning in Technical and Vocational Education and Training: An Innovative Pedagogy

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Augmented reality is a set of technologies that superimpose a computer-generated image(s) on the physical world, therefore providing a simultaneously mixed experience of virtual objects and the real world. Learn more in: Virtual Reality in Medical Education

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Augmented Reality (AR) is considered a variation from the traditional Virtual Reality (VR). VR technologies totally immerse the user inside a synthetic environment without the possibility of see the real-world around him. In the other hand, AR technologies allow the user to see the real-world, but now with virtual objects super-imposed upon it. Augmented Reality devices use the position of the user’s point of view with position and orientation coordinates, and then project the information required in some way, e.g. in the lenses of the AR Glasses or in the screen of a mobile device with the real-world in background. Learn more in: Augmented Reality in the Context of Automotive Manufacturing

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A new technology that involves overlaying the real world with digital information. It will further blur the line between what is real and what is computer generated by enhancing what we see, hear, feel, and smell. Learn more in: Deploying Pervasive Technologies

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Enrichment of the real world with a complementary virtual world. The digital information or representations are merged with the real view via a device that combines both real and virtual. An AR system expands the real world scene allowing the user to maintain the sense of presence in that world. Learn more in: Three-Dimensional Modelling for Cultural Heritage

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The AR (augmented reality) technology is relatively recent and constantly evolving. It is the representation of an altered reality in which, to the normal reality perceived by our senses, artificial and virtual information is superimposed, that is a series of information to be superimposed on what the eyes see. Learn more in: State of the Art of XR Management Training Applications

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Augmented Reality (AR) into GIS assures the link between the perception of user and the relationship with the real world. The real world is represented with 2D and 3D virtual information. The computer augments the actual landscape with additional information that can be supported by inserting fields based on GIS applications. Learn more in: Geographic Information Systems

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Sight, of all the sensory capability is the real powerhouse of human absorption. There is an immense amount of data around products which the human interface must take advantage of where, in the physical reality is three dimensional but trapped on a two-dimensional delivery through an iPad, computer screen or mobile device. The effort in transposing the digital information into the physical space reduces the cognitive resources available to complete other tasks creating human limitation. Answering the challenge of human limitation in the interpreting and use of data is overcome by the breakthrough in Augmented Reality, (AR), which enables humans to assimilate, absorb and act on information. The solution is seen in that AR solves this problem by super imposing digital images onto real objects in real time. In a manufacturing environment these can be retrieved and enabled by pixelated glasses such as the Microsoft HoloLens or Vuzix AR 3000. Learn more in: Implications of Digital Transformation on the Strategy Development Process for Business Leaders

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Representation system that integrates computer generated images with the vision of the real world. It doesn't isolate the user from the real world, but rather complements him by virtual objects generated by computer, in a world that is made up of real and virtual objects. It increases perception and user interaction with the environment by providing visual information that the user could not directly detect with his own senses. The virtual world is virtually enriched with additional textual and graphic information, synchronized and generated by the computer. The objective is to increase the visual perception of physical space with images of virtual space in which the user can move freely in the scene, with the ability to interact with it. Learn more in: The Surveying and Representation Process Applied to Architecture: Non-Contact Methods for the Documentation of Cultural Heritage

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Augmented reality is a live view of a physical, real-world environment whose elements are augmented or supplemented by computer-generated sensory input such as sound, video, graphics or GPS data. With the help of advanced AR technology, e.g. adding computer vision and object recognition, the information about the surrounding real world of the user becomes interactive and digitally manipulable. Learn more in: The MuseBot Project: Robotics, Informatic, and Economics Strategies for Museums

What is the definition of open source software quizlet?

Open-source software is software that makes the source code available for anyone to copy and use. It is free to download, copy, and distribute. Closed-source software does not make the source code available and generally is not free to download, copy, and distribute.

Can a PDF file be viewed and printed without the software that created the original document?

A PDF file can be viewed and printed without the software that created the original document. Augmented reality apps require the use of a special viewer device to display 360- degree images or videos. Many routers also can function as a hardware firewall.

What type of app runs in a browser quizlet?

Applications that run in browsers and are platform-neutral - they will run on any device with a supported browser and Internet access. Web Apps do not require any installation and using web apps ensure you are using the most current version on the program.

Is it true that with web apps you always access the latest version of the software?

T or F: With web apps, you always access the latest version of the software. True.