- Platform
- Android Studio
- Google Play
- Jetpack
- Kotlin
-
Docs
- Overview
- Guides
- UI Guide
- Reference
- Samples
- Design & Quality
- Games
In most cases, every Android application runs in its own Linux process. This process is created for the application when some of its code needs to be run, and will remain running until it is no longer needed and the system needs to reclaim its memory for use by other applications.
An unusual and fundamental feature of Android is that an application process's lifetime is not directly controlled by the application itself. Instead, it is determined by the system through a combination of the parts of the application that the system knows are running, how important these things are to the user, and how much overall memory is available in the system.
It is important that application developers understand how different application components (in particular Activity, Service, and BroadcastReceiver) impact the lifetime of the application's process. Not using these components correctly can result in the system killing the application's process while it is doing important work.
A common example of a process life-cycle bug is a BroadcastReceiver that starts a thread when it receives an Intent in its BroadcastReceiver.onReceive() method, and then returns from the function. Once it returns, the system considers the BroadcastReceiver to be no longer active, and thus, its hosting process no longer needed (unless other application components are active in it). So, the system may kill the process at any time to reclaim memory, and in doing so, it terminates the spawned thread running in the process. The solution to this problem is typically to schedule a JobService from the BroadcastReceiver, so the system knows that there is still active work being done in the process.
To determine which processes should be killed when low on memory, Android places each process into an "importance hierarchy" based on the components running in them and the state of those components. These process types are (in order of importance):
- A foreground process is one that is required for what the user is currently doing. Various application components can cause its containing process to be considered foreground in different ways. A process is considered to be in the foreground if any of the following conditions hold:
- It is running an Activity at the top of the screen that the user is interacting with (its onResume() method has been called).
- It has a BroadcastReceiver that is currently running (its BroadcastReceiver.onReceive() method is executing).
- It has a Service that is currently executing code in one of its callbacks (Service.onCreate(), Service.onStart(), or Service.onDestroy()).
- A visible process is doing work that the user is currently aware of, so killing it would have a noticeable negative impact on the user experience. A process is considered visible in the following conditions:
- It is running an Activity that is visible to the user on-screen but not in the foreground (its onPause() method has been called). This may occur, for example, if the foreground Activity is displayed as a dialog that allows the previous Activity to be seen behind it.
- It has a Service that is running as a foreground service, through Service.startForeground() (which is asking the system to treat the service as something the user is aware of, or essentially visible to them).
- It is hosting a service that the system is using for a particular feature that the user is aware, such as a live wallpaper, input method service, etc.
The number of these processes running in the system is less bounded than foreground processes, but still relatively controlled. These processes are considered extremely important and will not be killed unless doing so is required to keep all foreground processes running.
- A service process is one holding a Service that has been started with the startService() method. Though these processes are not directly visible to the user, they are generally doing things that the user
cares about (such as background network data upload or download), so the system will always keep such processes running unless there is not enough memory to retain all foreground and visible processes.
Services that have been running for a long time (such as 30 minutes or more) may be demoted in importance to allow their process to drop to the cached list described next. This helps avoid situations where long running services that use excessive resources (for example, by leaking memory) prevent the system from delivering a good user experience.
- A cached process is one that is not currently needed, so the system is free to kill it as desired when resources like memory are needed elsewhere. In a normally behaving system, these are the only processes involved in resource management: a well running system will have multiple cached processes always available (for more efficient switching between applications) and regularly kill the oldest ones as needed.
Only in very critical (and undesireable) situations will the system get to a point where all cached processes are killed and it must start killing service processes.
These processes often hold one or more Activity instances that are not currently visible to the user (the onStop() method has been called and returned). Provided they implement their Activity life-cycle correctly (see Activity for more details), when the system kills such processes it will not impact the user's experience when returning to that app: it can restore the previously saved state when the associated activity is recreated in a new process.
These processes are kept in a list. The exact policy of ordering on this list is an implementation detail of the platform, but generally it will try to keep more useful processes (one hosting the user's home application, the last activity they saw, etc) before other types of processes. Other policies for killing processes may also be applied: hard limits on the number of processes allowed, limits on the amount of time a process can stay continually cached, etc.
There will only ever be a few such processes in the system, and these will only be killed as a last resort if memory is so low that not even these processes can continue to run. Generally, at this point, the device has reached a memory paging state, so this action is required in order to keep the user interface responsive.
When deciding how to classify a process, the system will base its decision on the most important level found among all the components currently active in the process. See the Activity, Service, and BroadcastReceiver documentation for more detail on how each of these components contribute to the overall life-cycle of a process. The documentation for each of these classes describes in more detail how they impact the overall life-cycle of their application.
A process's priority may also be increased based on other dependencies a process has to it. For example, if process A has bound to a Service with the Context.BIND_AUTO_CREATE flag or is using a ContentProvider in process B, then process B's classification will always be at least as important as process A's.
Content and code samples on this page are subject to the licenses described in the Content License. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.
Last updated 2022-09-07 UTC.
[{ "type": "thumb-down", "id": "missingTheInformationINeed", "label":"Missing the information I need" },{ "type": "thumb-down", "id": "tooComplicatedTooManySteps", "label":"Too complicated / too many steps" },{ "type": "thumb-down", "id": "outOfDate", "label":"Out of date" },{ "type": "thumb-down", "id": "samplesCodeIssue", "label":"Samples / code issue" },{ "type": "thumb-down", "id": "otherDown", "label":"Other" }] [{ "type": "thumb-up", "id": "easyToUnderstand", "label":"Easy to understand" },{ "type": "thumb-up", "id": "solvedMyProblem", "label":"Solved my problem" },{ "type": "thumb-up", "id": "otherUp", "label":"Other" }]